Rewrote thread/service loading and now has better detection for when new game sessions start. "SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds) Natives are now directly invoked using the native hash and not the name A lot of performance enhancements, including: New programming model replaces NativeThread and NativeFiberThread with ScriptThread Added support for GTAIV 1.0.4 (Patch #5) Fixed bug with crashing when going in/out of video editor Fixed bug with text flickering when using ScriptThread/NativeFiberThread Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods. Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0. Support for invoking undocumented natives by their "new" hash. Added support for GTAIV 1.0.7.0 and EFLC 1.1.2.0.
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